Week 4 what am I going to make?

What might it look like to join the conversation? What form my contribution could take?

Imagine your project in as many ways as you can. Complete all of the following:


* 5-3-3:

a. 5 Questions that you will investigate with your thesis project

  • Music makes people want to dance, therefore people move their bodies following the dynamics of music, what if it’s the other way round? Can dancers be the creator instead of interpreters of music using their body as instruments?

  • How do dancers express themselves responding to any given environment ?

  • How to maximize the affordance of mobile devices to generate music with body ?

  • What is the relationship between body, music, and structure?

  • How dismantle sound controls and samples to different joints/parts of body to maximize expressivity, and balance the complexity of motion and sound.

b. 3 Possible venues for your work to be shown. Why? ( Look at artists or creators who show their work in these venues and explain why you would want to be part of these institutions or venues.)

c. 3 Experts or types of people you would like to speak to about your thesis. Describe why you would want to speak to these 3 people. (They should be realistic. Not fictional or deceased people)

  • Different levels of dancers: Casual party dancer, amateur dancer, professional dancer - friends and classmates

  • Sound engineers and musicians - professors at ITP

  • UI/UX, graphic designers


* A model, in the style of a ”Cornell Box,” pointing to the emotional impact of your thesis. (This should be a representation of its intended impact, not a technical or procedural model.)

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* Scenario/Storyboard: Written, video or graphic scenario of the experience. (e.g. A storyboard that walks through the experience for any design, UX, product thesis, time-based media project)

User goes to a park, opens the app, chooses a preset of sounds, or starts to record sounds from his/her environment, leaves rustling, birds chirping, water flowing, people talking, bike bell ringing, voice humming, clapping, and attaching the sounds to different joints/parts of an avatar body. Then user has a friend hold the phone using back camera or place phone somewhere using front camera pointing at his/her full body. User can wear wireless headphones. Then audio cue prompts user to compose music with the sound recorded using the body as instruments. User listens to the sound he/she creates with his surroundings using his body, can then save and share the experience with others.

* Persona: Who is the target user? Develop a thorough character profile of the user. (see description of what goes into a Persona).

  • A spontaneous dancer who enjoys dancing in any location that inspires her, even without the accompaniment of music

  • Musician who is constantly exploring new revenues of musical expression.

  • Kid who likes to move around a lot, interested in new interactions and playful experiences.

Play the city


Interact with  Ambient sound in the environment 

Body causing turbulence around the user’s sound environment