4/6 Monday - Day 22

Thesis

  • Office hour with David on Form I animation

  • Watched UV unwrapping tutorial

  • In Blender, created a UV map for Form I model by unwrapping the horizontal surface of the mobius strip to flatten out one full loop across the map, used a gradient play head(PS) as image texture for the UV map, in Unity, applied UV map to the texture of unlit/transparent shader